If anyone has a one-page method, I'd love to hear it. I could use regular switches to extend this and make it cycle back in a 1-2-3-4-3-2-1 motion. The last page waits 15 frames and toggles them all off, resetting to frame 1. On each page, I wait 15 frames and trigger the next self-switch. I make each frame on a separate page (4 pages total). Just putting it out there.Įdit again: The self-switch method worked, but it's a bit roundabout. Isn't there a more.direct way to do what I'm asking? If not, then I'll use that. Am I missing something?Įdit: I have a workaround that involves making the sprite a parallel event and using self-switches to constantly change the image to the exact frame I want, but that seems inefficient. How do I use the left or right column without showing the middle column? I've tried looking through the Move Route commands, but I haven't found something that looks promising. So, turning on "Stepping Animation" will cause it to animate in a way that doesn't make sense. The middle one is simple to cycle through with a Move Route of Down, Left, Right, Up but the others are in the place of what would be called "stepping" animations. The left column is meant for making it shine, the middle rotates through colors, and the right looks like arcing electricity. But each column is a different animation. It looks like each weapon (sword, axe, bow, etc.) has 12 animation frames like any normal walking character. I'm trying to figure out how to use the !Weapon character sheet (comes with standard RTP).
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